AI Insights · Timothy · April 2022
Top 5 Ultracasual Games in Mexico: Q1 2022 Performance
Discover the performance trends of the top 5 ultracasual games in Mexico during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 ultracasual games in Mexico showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly active users, starting from 312 in the first week of January and dropping to 166 by the end of March. Weekly revenue also showed a downward trend, peaking at $1.2K in late December and declining to $796 by the end of January. Downloads remained relatively low, with a peak of 67 in the first week of January.
Slime it: Slime Game Simulator by Slime4Fun saw a gradual decrease in weekly active users, from 3.3K at the start of January to 2.8K by the end of March. Weekly revenue fluctuated, peaking at $210 in mid-January and ending the quarter at $147. Downloads were generally low, reaching a peak of 31 in early January.
Diamond Painting ASMR Coloring from Crazy Labs demonstrated a consistent performance in weekly downloads, with numbers fluctuating between 10K and 25K. The app's weekly active users also showed a general decline from 45.9K at the start of January to 27.9K by the end of March. Revenue saw minor fluctuations, peaking at $244 in late February and ending the quarter at $136.
Jelly Dye:Satisfying ASMR Game by AI Games FZ had a significant increase in weekly downloads, reaching a peak of 83.9K in late February. Weekly active users also saw substantial growth, from 77.3K at the end of December to 181.9K by the end of February. Revenue remained relatively stable, fluctuating around $100 to $125 throughout the quarter.
Fill The Fridge! from Rollic Games, despite being a newer entry, showed impressive growth. Weekly downloads peaked at 289.7K in mid-March, and active users surged from 891 in early February to 530.3K by mid-March. Revenue also increased steadily, reaching a peak of $392 in mid-March.
For more detailed insights and data, visit Sensor Tower.